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TAKE CYCLE – The take cycle of a given slot machine is the length of time needed for the device to take in as many coins as is needed to pay out a jackpot. The minimum number of coins collected during the take cycle covers not only the “cost” of a prize, but also the complimentary number of coins needed to meet the device’s assigned payout percentage and hold percentage. A slot machine can and will sometimes pay out smaller prizes while the take cycle is in progress, but it will usually not hit the maximum jackpot until it has completed a take cycle. Obviously, this does not apply to online slot machines! Devices with larger prizes will not hold as much cash as is needed to pay out the highest jackpot, which means that a hand pay is needed.

TASTE – This is something that keeps a player fascinated by their slot machine and placing bets, not unlike the manner in which the first bite of a delicious meal keeps a diner wanting to chow down on their dinner! A “taste” in reference to a slot machine is a small-denomination win meant to keep players tantalized and continuously wagering. It’s rare that a slot game win not pay out at least enough to “break even” over several spins, and this is no coincidence. Since the casino keeps only a very small amount of each wager that goes into their terminals, it behooves them to entice players to place many bets.

THEORETICAL HOLD WORKSHEET – The easiest way of describing the theoretical hold worksheet is as the instructions a casino is given when it receives a new slot machine for its gaming floor. This “worksheet,” or manual, informs the operator of the device of such essential information as the reel strip settings and an algorithm for what the hold percentage should be based upon levels of coin intake. The theoretical hold worksheet also spells out how many coins may be played by the device. This is all very useful and essential information!

TICKET-IN, TICKET-OUT – TITO is not just a name anymore. Ticket-in, ticket-out is a modern slot machine payment technology which was developed by worldwide gambling device revolutionaries International Gaming Technology (IGT), along with the cooperation of Casino Data Systems (CDS). The TITO machine is built into slot terminals, and issues a slip of paper with a barcode from a printer inside the cabinet. Players can redeem the ticket for money at the cashier, or use it as credit on other TITO machines. The casino is linked into a central interface that tracks tickets, so that no tomfoolery can interfere with the accurate and timely payout of all prizes and/or credits owed. TITO came about as a safer and more convenient way of playing the slots, which eliminated the need for lugging around a cup filled with coins. One main disadvantage of the TITO system is that a ticket is much easier to lose than a large amount of coins. Also, some players dislike the impersonal sensation of playing without handling their own money, and really like the “sound of rain” that is created by many coins falling down into the tray with a win.

TIGHT SLOT – These machines are the ones to avoid. Also known as sputtering or cold slot games, tight slots are those that are true one-armed bandits. They pay out less over a period of time than a regular game, and no amount of persistence, cajoling, or cursing will help the situation! If you feel that you have perched before a tight slot, your best bet is to follow your gut instinct and leave it alone!

TILT – This message is displayed on the screen of your slot machine when there is something wrong with the device. Could be that the TITO is out of paper, or that the reel’s motors have failed. Whatever the reason, someone from the casino needs to come and fix things! Back in olden days when mechanical slots were the norm, games actually had a tilt switch. Nowadays the actual tilt switch has become obsolete, but any mechanical failure on the part of the slot machine is still referred to as a tilt.

TOKEN – A token is used in place of an actual coin in a slot machine. It is shaped like and acts like a real coin. Once you have traded in your money for tokens, they are just as valuable as coins… so make sure you always guard your tokens closely!

TOKENIZATION – This is the concept by which a machine is configured to accept tokens of only one denomination, to save space and reduce coin handling. A token buys more than one credit under this notion. For example, casinos could take all penny, nickel, quarter, and dollar slot machines on their gaming floor and convert them into machines taking only dollar tokens. Tokens are automatically converted into credits. In the case of a nickel slot, for example, a player would be given twenty credits to start with. If they were to win anything, that amount would be converted into as many dollar coins as possible, with remaining credits needing to be either played or discarded. Obviously, this mechanism is better for casinos, but a tad unfair for players who are forced to play a certain amount of coins (in our example, at least one dollar’s worth of coins in a “nickel” machine), and cannot collect the full value of their winnings unless it occurs within an even amount divisible by the coin denomination of the casino’s choosing.

TWO-ARMED BANDIT – We know that a one-armed bandit is another term for a slot machine, because it has a single arm (the legacy handle or lever that operates the reels) and can rob you blind. Believe it or not, a two-armed bandit is not a Siamese slot machine – it’s the normal kind of bandit, the human kind with two sneaky hands. Casino floors are perpetual cruising grounds for unsavory crooks looking to scam and

loot as much booty as they can from flush gamblers. They are always on the lookout for an unattended coin cup or a purse sitting unguarded on a stool while the player is focused on their pokey. Two-armed bandits might also get up to a bit of spooning, stringing, or drilling in their spare time.

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